![]() ![]() Kestrel Cruiser (The Kestrel / Red-Tail): A standard if slightly old ship with missiles and acceptable shields.Each ship has a fixed layout, although a different variant of that ship (with a slightly different layout, skin, and starting equipment) can be unlocked by achieving 2 of the 3 ship specific achievements. Only one ship, the Kestrel, is unlocked at the start, and the other ships are unlocked through special quests and events. There are ten types of spaceships in FTL, each with its own specific style of gameplay. There is no hard-save system, although players can suspend their current run and return to it later. This is a protracted rule of three boss fight.įTL is a roguelike with permadeath, and a poor decision or ill luck could mean the end of the ship and that particular run. In sector eight, players reach the Federation holdout where they must defeat the attacking Rebel Flagship to win the game. Some of these encounters are puzzles, requiring the player to have certain races or equipment aboard their ship, choose a certain dialogue option, or use a specific weapon during a battle. On top of this, each jump beacon brings about a new encounter, be it a random enemy encounter, neutral mercenaries and traders, or even friendly Federation allies willing to lend a helping hand. This is not a game over, but instead a series of very difficult enemy encounters. While balancing their resources (fuel, scrap, missiles and drone parts) players must clear the sector or risk being caught by the Rebel fleet. Each sector could be made up of roughly 10 to 20 beacons. Players guide this ship through seven sectors, navigating from jump beacon to jump beacon to reach the exit at the end of the sector. Gameplay The StartįTL follows the journey of a ship on a mission to determine the fate of the noble Galactic Federation, which has all but been destroyed by savage Rebel terrorists. The iPad version of the game was launched April 3, 2014, as part of the Advanced Edition update, which includes a new race, new variations of all the ships, and new equipment and events. The game was designed to recreate the experience of crew management in sci-fi shows like Star Trek and Firefly.įTL was released Septemon the PC and Mac, after a wildly successful Kickstarter campaign. What sets FTL apart from others in the genre is its abstracted playstyle the game plays more like a strategy game or RPG than a flight simulator. If, however, it goes through your shield it may hit another, less crucial system (or even an empty room) and your shields will be undamaged.Created by former 2K China employees Justin Ma and Matthew Davis, FTL is a space simulation at its core. ![]() If it hits the ship while your shields are up they will be reduced in power for a few seconds. If your enemy is attacking with an ion weapon, consider letting your shields down. Submitted by: ign_cheats Avoid Ion Shield Damage On average you can max your shield crewman in 10 minutes. Every asteroid strike that hits your shield will give your crew manning the shield 1 experience point. If you encounter combat in an asteroid field after destroying the enemy ship, don't jump! Remove your pilot to drop your evasion to 0%.So long as your timing is good you won't take damage but the crew member manning shields will receive a small boost. If you have a cloaking device be sure and enable it when the enemy fires - even if they can't hurt you.If your enemy is unable to penetrate your shield just sit tight! While they futilely attack you your engine, pilot and shield crew gain experience.This way they will not be able to escape. Disable the enemy's engines to maximize your combat time. Your crew gain's experience with every shot. If you have a low-level weapon that will not damage the enemy's hull keep firing (so long as you are not in danger).Use this fact to your advantage and prolong combat when your enemy is unable to damage your hull. Your crew members gain valuable skills while they are in combat. ![]()
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